Environment & Scenery
Open Environment in the Circuit panel to add miniature scenery to a City or Competition circuit. Touge uses its own generated terrain and woodland instead.
Generate scenery
Turn on Enable scenery. City circuits offer Japanese, American, and Contemporary styles. Set Density to low, medium, or high to adjust the automatic environment. Competition circuits use their own scenery selection.
Regenerate refreshes automatic scenery while preserving manual edits. Roads and other circuit geometry constrain where models fit. Scenery in City and Competition may extend outside the build area; the boundary is not a fence for decorative models.
Place and edit models
Choose a model under Place scenery, then click or tap open space on the plan. The placement preview indicates conflicts. Use Cancel placement to leave placement mode.
Select a footprint on the plan or an entry in Scenery objects. Drag its footprint to move it. In the scenery inspector, edit Width or Rotation, choose Replace scenery, or Remove scenery. Width scales depth and height proportionally; the inspector displays those dimensions too.
Editing an automatic model makes it manual. Return to automatic hands that model back to the generator. This is available for edited automatic models, not independently placed ones. Removed automatic scenery stays removed until you choose Restore removed automatic scenery.
Visibility and scale
The Scenery switch in the Circuit tab’s Layers section controls visibility in both Plan and 3D. Hidden scenery cannot be selected or placed; turn the layer back on to edit it. Hiding scenery does not delete it.
Scenery is saved with the circuit. Check its physical dimensions for your build. Suggested proportions are artistic guidance that you can dismiss, rather than mandatory size limits. Placement conflicts are reported separately when a model overlaps protected space or other objects.