3D Viewer

The Testing Ground in the 3D viewer, with grandstands, garages, floodlights, and spectator areas around the circuit. Open the image to view it full size.

The 3D view renders your circuit as a full 3D model, built directly from the same layout you drew in 2D, including its road markings — it’s a way to see what you’re about to build, not a second place to edit it. Editing always stays in the plan.

Switching from the plan

Choose Draw in the top bar, then use the toggle above the canvas at the upper right: Plan and 3D are two ways of looking at the same circuit, not separate documents, so nothing you’ve drawn changes when you move between them. The camera opens framed on whatever area the plan view was showing, then tips down into a resting angle over the whole circuit.

Terrain and miniature scenery

Touge circuits generate terrain and woodland around the road. City circuits automatically generate American downtown buildings, sidewalks, and planting; choose Regenerate under Circuit menu → Circuit settings… → Scenery to try another composition. Competition venue scenery is editable from the Scenery section in Contents. Use View → Scenery to hide or show miniature scenery in both Plan and 3D. See Environment & Scenery.

Looking around

Drag to orbit the circuit, scroll to zoom, and right-drag to pan. The camera won’t dip below the ground plane or let you pan the circuit off-screen with no way back — it’s built to keep you looking at what you drew, not to explore the void around it.

Day, dusk, and night

In Drive’s 3D view, Drive settings → Overview → Lighting offers Day, Dusk, and Night. These change the sky and lighting while following a car in 3D. Dusk and Night add car lights and illuminate stadium floodlights in Competition scenery. Brake lights respond as cars slow down. This viewing preference is separate from the app’s light or dark interface theme.

Watching a run

Send a car around the drift line (see Drive & Simulation for tuning the line itself) and camera controls appear below the view. Orbit keeps the free camera you already had. Open the Follow: selector and choose Lead car or a chase car from your lineup to ride behind it as it runs the line. The camera controls sit at the bottom of the 3D view, with Orbit always available.

Drive follows the lead car on The Testing Ground, with the Orbit button and Follow car selector below the 3D view. Open the image to view it full size.

The chase camera follows the road’s direction smoothly while keeping the car in view. It stays steady as the car weaves along a straight, then turns with the road through corners.

While you’re riding, drag to look around — over your shoulder at the car behind you, up at a bridge deck as you pass underneath — and the view stays where you left it rather than snapping back when you let go. Switching to a different car, or back to Orbit, resets you to looking straight ahead.